5 misconceptions about Virtual Reality
In our world of digital tech that changes every single day, there are things that will be capturing your imagination more than others. Things like Virtual Reality, probably. VR is bringing us closer than ever before to our dreams.
VR is considered to be a disruptive technology considering the impact it has had on various industries all over the world. Things from gaming to social media, healthcare and architecture.
We’re going to look at some of the commonly talked about myths surrounding virtual reality and putting the facts across so you can five into some VR fun with total peace of mind.
1. VR makes us lazy
We hear this a lot across industries, but most often in the world of gaming. It’s potentially the most common myth going. Generally, people haven’t fully embraced the fact that VR can be an active pastime. When people think about VR, they think about people sitting on their sofa for hours on end. This is only a stereotype. In actual fact, there are many apps that encourage the user to run, jump, even dance.
VR has application in immersive health and fitness when partnering with brands like Fitbit who are working on virtual sports like Holopoint and Holoball. This is where augmented reality is also useful, and there is a huge difference between the two. AR can be used to encourage people to get moving outside.
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2. VR is a new thing
Similarly to when artificial intelligence came out and we began seeing features on our smartphones; VR is actually fairly old now. It’s been in development over the past 30 years or so. The first instances of VR can be seen in the prototype of “The Sword of Damocles” back in 1966. Read about the history of 3D internet gaming. This encompassed the simple elements of virtual reality, including a headset to display 3D images. Audio accompanied this for a fuller experience. There are also better-known examples like the CyberMaxx and Sega VR. Even Jaguar had a stab at it with some very basic 3D tech.
3. VR will give you a splitting headache
There is an element of truth to this one. Your brain takes some time to adjust when it’s being stimulated in a way that the information coming in is through your eyes and in a concentrated way.
Whilst the brain gets used to using VR tech, it’s really the sole responsibility of your eyes to get used to the rapid changes in scenery. This might very well cause some users to experience a dull headache. Want to avoid the dangers of online gaming? Learn more
In response to this, short-latency and a reduction in lag have been introduced to combat the potential nausea effect on users. Essentially, it’s just a matter of patience whilst you get used to it. It’s not ruining your eyesight.
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4. VR is only for gamers
This isn’t at all true.
Gaming does offer users an extensive number of experiences using VR, but it has many other applications across industries. For example, remote education allows knowledge to effectively spread across groups. VR/AR tools for education. VR has been seen to reduce a huge gap of oncologists in South Africa through the use of VR where doctors teach future doctors. They have learned to successfully diagnose cancer as a result. Incredible! VR has many effective use cases in things like e-learning and training for staff on a worldwide scale.
5. VR is only for rich people
This might’ve been true in its early days. Much like any other new technology hitting the market. Nowadays, though, things are very different. You don’t need to break the bank if you’re keen on getting yourself a VR headset. They’re becoming quite standard now and you’ll find them as part and parcel of your run of the mill console.
Google Viewer can be used as a cost-effective alternative to VR headsets. Really, though, you can find some affordable options online.
6. VR is anti-social
Some argue that VR is an anti-social activity because once you get the headset on, you’re immersed into your own world. That, and only one person can wear that headset at a time. This isn’t strictly true.
VR can be used for networking, too! You can hold virtual meetings on many social apps. The social element of VR is only showing signs of improvement as the technology itself is becoming more mainstream. Facebook has opened up the opportunity for incorporating VR into the next phase of development in communicating via social media.
Misconceptions about Virtual Reality: Final Thoughts
VR isn’t new, but it is progressing, fast. It’s currently one of the biggest tech trends, and it’s been riding this wave for years. There’s something about it that people find fascinating. Maybe it’s thanks to the improvement in the design of 3D graphics. If we can debunk some of the commonly assumed downsides, we can help people to embrace it!
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